Design a video game in Scratch where you program and take care of your own pet. Will you be able to make it happy?
WHAT I NEED?
1
Software
Scratch Online
Scratch is a blocks programming environment where you can program in an enjoyable way. You will find a button into the activity steps to open the online editor. We give you part of the code programmed, dare to complete it!
Learn more about Scratch in our
creative technologies page in CLOQQ.
START YOUR PROJECT!
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It's easy!n<br><br>nRemember to go back to CLOQQ so that you know what the next step is."},{"name":"main_video","value":"<iframe allowfullscreen=""></iframe>"},{"name":"link_materials","value":"no"},{"name":"link_external","value":"yes"},{"name":"name_external_link","value":"Go to Scratch"},{"name":"url_external_link","value":"https://scratch.mit.edu/projects/169220008/#editor"}]},"type":"template","relationid":"41622","icon":"template.png","timetracking":{"estimated_time":"00:02:00","maximum_time":"00:05:00","minimum_time":"00:01:00","random":11300},"is_complete":0,"is_disabled":0,"is_hidden":0,"visualizations":["fullview","minimized"],"default_visualization":"minimized"},{"id":56601,"node_id":"46097","position":3,"comment":"","status":"1","deleted":"0","methodology_id":"33409","name":"Restar ducha","type_element":"0","context":"user_bp","object":"null","tool_name":"Restar ducha","tool_hash":"","graph_id":"32364","is_new":0,"arrows":[],"equivalence":"41622","extra_data":"","timer":"0","comment_modal":"0","element":{"id":"41622","id_template_params":44161,"params":[{"name":"name_card","value":"Careful! Don't get dirty!"},{"name":"text_card","value":"Program the "shower" status of your pet so that it goes down little by little. <br>n<br>nTo do this, click the "bath" object and make it so that when it RECEIVES the "start" message, the "shower" VARIABLE goes down little by little UNTIL it is EQUAL to 0. <br>n<br>nYou can set the random wait time to whatever you want."},{"name":"main_video","value":"<iframe allowfullscreen=""></iframe>"},{"name":"link_materials","value":"no"},{"name":"link_external","value":"no"}]},"type":"template","relationid":"41622","icon":"template.png","timetracking":{"estimated_time":"00:02:00","maximum_time":"00:05:00","minimum_time":"00:01:00","random":11417},"is_complete":0,"is_disabled":0,"is_hidden":0,"visualizations":["fullview","minimized"],"default_visualization":"minimized"},{"id":55602,"node_id":"45091","position":4,"comment":"","status":"1","deleted":"0","methodology_id":"33409","name":"Sumar ducha","type_element":"0","context":"user_bp","object":"null","tool_name":"Sumar ducha","tool_hash":"","graph_id":"32364","is_new":0,"arrows":[],"equivalence":"41622","extra_data":"","timer":"0","comment_modal":"0","element":{"id":"41622","id_template_params":44159,"params":[{"name":"name_card","value":"Shower!"},{"name":"text_card","value":"Now make it so that when you CLICK on the shower icon, the variable goes up by 10 points. <br><br>Also add a conditional so that IF the value of the variable is GREATER than 30 when you click, it STAYS at 30, since this will be the "maximum." <br><br>And now..."},{"name":"main_video","value":"<iframe allowfullscreen=""></iframe>"},{"name":"link_materials","value":"no"},{"name":"link_external","value":"no"}]},"type":"template","relationid":"41622","icon":"template.png","timetracking":{"estimated_time":"00:02:00","maximum_time":"00:05:00","minimum_time":"00:01:00","random":11664},"is_complete":0,"is_disabled":0,"is_hidden":0,"visualizations":["fullview","minimized"],"default_visualization":"minimized"},{"id":55603,"node_id":"45088","position":5,"comment":"","status":"1","deleted":"0","methodology_id":"33409","name":"Accion ducha","type_element":"0","context":"user","object":"null","tool_name":"Accion ducha","tool_hash":"","graph_id":"32364","is_new":0,"arrows":[],"equivalence":"41622","extra_data":"","timer":"0","comment_modal":"0","element":{"id":"41622","id_template_params":43152,"params":[{"name":"name_card","value":"What is next?"},{"name":"text_card","value":"Decide what you want to happen when you press the icon, besides making the "shower" variable go up again, which you programmed in the previous step. <br><br>There are different examples on the other icons: <br><br>- When you click on the taco, it slides toward the pet, which changes costumes so that it looks like it's eating. You'll also notice that the "shower" variable loses 5 points because your pet gets dirty. <br>- When you click on the ball, the scene changes, and the ball moves around the screen so that it looks like your pet is playing. In this case, it will play so much that it will lose 5 points from "Sleep". <br>- When you click on the sleep icon, the scene changes, and the pet changes costumes so that it looks like it's sleeping. Sleeping is boring, so your pet will lose 5 points from "Play". <br><br>Now it's your turn to decide what will happen when you click on the flag icon."},{"name":"main_video","value":"<iframe allowfullscreen=""></iframe>"},{"name":"link_materials","value":"no"},{"name":"link_external","value":"no"}]},"type":"template","relationid":"41622","icon":"template.png","timetracking":{"estimated_time":"00:02:00","maximum_time":"00:05:00","minimum_time":"00:01:00","random":11956},"is_complete":0,"is_disabled":0,"is_hidden":0,"visualizations":["fullview","minimized"],"default_visualization":"minimized"},{"id":55604,"node_id":"46093","position":6,"comment":"","status":"1","deleted":"0","methodology_id":"33409","name":"prueba","type_element":"0","context":"user_bp","object":"null","tool_name":"prueba","tool_hash":"","graph_id":"32364","is_new":0,"arrows":[],"equivalence":"41622","extra_data":"","timer":"0","comment_modal":"0","element":{"id":"41622","id_template_params":44155,"params":[{"name":"name_card","value":"Test your game"},{"name":"text_card","value":"Put yourself to the test! <br><br>Press the green flag and find out if everything works like it should. <br><br>Were you able to make your pet happy all the time?"},{"name":"main_video","value":"<iframe allowfullscreen=""></iframe>"},{"name":"link_materials","value":"no"},{"name":"link_external","value":"no"}]},"type":"template","relationid":"41622","icon":"template.png","timetracking":{"estimated_time":"00:02:00","maximum_time":"00:05:00","minimum_time":"00:01:00","random":11785},"is_complete":0,"is_disabled":0,"is_hidden":0,"visualizations":["fullview","minimized"],"default_visualization":"minimized"},{"id":55605,"node_id":"46095","position":7,"comment":"","status":"1","deleted":"0","methodology_id":"33409","name":"descarga","type_element":"0","context":"user_bp","object":"null","tool_name":"descarga","tool_hash":"","graph_id":"32364","is_new":0,"arrows":[],"equivalence":"41622","extra_data":"","timer":"0","comment_modal":"0","element":{"id":"41622","id_template_params":44157,"params":[{"name":"name_card","value":"Download your project"},{"name":"text_card","value":"Are you done with your game? <br><br>You can save your project to the computer by clicking "File" from the Scratch menu and selecting "Download to your computer.""},{"name":"main_video","value":"<iframe allowfullscreen=""></iframe>"},{"name":"link_materials","value":"no"},{"name":"link_external","value":"no"}]},"type":"template","relationid":"41622","icon":"template.png","timetracking":{"estimated_time":"00:02:00","maximum_time":"00:05:00","minimum_time":"00:01:00","random":11237},"is_complete":0,"is_disabled":0,"is_hidden":0,"visualizations":["fullview","minimized"],"default_visualization":"minimized"},{"arrows":[],"comment":"End_itinerary_message","context":"bp","element":false,"equivalence":false,"graph_id":"32364","icon":"medal.png","id":0,"is_complete":0,"is_new":0,"name":"End_itinerary","node_id":1,"object":null,"position":8,"status":1,"timetracking":null,"tool_hash":"","tool_name":"End_itinerary","type":"level_jump","type_element":2,"timer":0,"comment_modal":0,"is_disabled":0,"is_hidden":0,"visualizations":["fullview","minimized"],"default_visualization":"minimized"}]
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CLOQQ’s activities have been designed and made by an experienced team in creative technologies. These activities must be made with the support and supervision of an adult.