Scratch es un entorno de programación por bloques con el cual aprender a programar de manera divertida. En el paso a paso de la actividad encontrarás un botón que te redirigirá a su editor online. ¡Te damos parte del código hecho, anímate a completarlo!
Aprende más sobre Scratch en la página de tecnologías creativas de CLOQQ.
¡COMIENZA TU PROYECTO!
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If you don't have an account, you can create one! It's easy, and it won't take long. <br><br>Click on "Remix." <br><br>Remember not to close the CLOQQ window so that you know what the next steps are!"},{"name":"main_video","value":"<iframe allowfullscreen=""></iframe>"},{"name":"link_materials","value":"no"},{"name":"link_external","value":"yes"},{"name":"name_external_link","value":"Go to Scratch"},{"name":"url_external_link","value":"https://scratch.mit.edu/projects/193799221/#editor"}]},"type":"template","relationid":"41622","icon":"template.png","timetracking":{"estimated_time":"00:02:00","maximum_time":"00:05:00","minimum_time":"00:01:00","random":11871},"is_complete":0,"is_disabled":0,"is_hidden":0,"visualizations":["fullview","minimized"],"default_visualization":"minimized"},{"id":63001,"node_id":"52446","position":3,"comment":"","status":"1","deleted":"0","methodology_id":"39588","name":"Tocando Copo","type_element":"0","context":"user_bp","object":"null","tool_name":"Tocando Copo","tool_hash":"","graph_id":"39559","is_new":0,"arrows":[],"equivalence":"41622","extra_data":"","timer":"0","comment_modal":"0","element":{"id":"41622","id_template_params":50512,"params":[{"name":"name_card","value":"Catch the snowflakes"},{"name":"text_card","value":"A conditional is a set of instructions that will run only if the condition you indicate is met. <br><br>Create one for the "snow" so that IF your snowman touches the snowflake, THEN it adds 1 point to the "Snow" item and sends the snowflake message. This item is what will create your snowman.<br><br>The "snowflake" message will indicate that your snowman has touched the snowflake that fell and another one can fall. Look at it in the snowflake program!"},{"name":"main_video","value":"<iframe allowfullscreen=""></iframe>"},{"name":"link_materials","value":"no"},{"name":"link_external","value":"no"}]},"type":"template","relationid":"41622","icon":"template.png","timetracking":{"estimated_time":"00:02:00","maximum_time":"00:05:00","minimum_time":"00:01:00","random":10047},"is_complete":0,"is_disabled":0,"is_hidden":0,"visualizations":["fullview","minimized"],"default_visualization":"minimized"},{"id":63002,"node_id":"52442","position":4,"comment":"","status":"1","deleted":"0","methodology_id":"39588","name":"enviar sol","type_element":"0","context":"user_bp","object":"null","tool_name":"enviar sol","tool_hash":"","graph_id":"39559","is_new":0,"arrows":[],"equivalence":"41622","extra_data":"","timer":"0","comment_modal":"0","element":{"id":"41622","id_template_params":50508,"params":[{"name":"name_card","value":"Avoid the sun!"},{"name":"text_card","value":"In the previous step, you programmed the snow item so that 1 point is added if you touch a snowflake. <br><br>Following the same logic, create a conditional so that IF your snowman touches a sun, THEN 1 point is subtracted from the snow item and the sun message is sent. <br><br>This conditional must be done WHENEVER you touch a snowflake or a sun. Therefore, add the two previous conditionals to an infinite loop."},{"name":"main_video","value":"<iframe allowfullscreen=""></iframe>"},{"name":"link_materials","value":"no"},{"name":"link_external","value":"no"}]},"type":"template","relationid":"41622","icon":"template.png","timetracking":{"estimated_time":"00:02:00","maximum_time":"00:05:00","minimum_time":"00:01:00","random":11370},"is_complete":0,"is_disabled":0,"is_hidden":0,"visualizations":["fullview","minimized"],"default_visualization":"minimized"},{"id":63003,"node_id":"52443","position":5,"comment":"","status":"1","deleted":"0","methodology_id":"39588","name":"Cambiar disfraz","type_element":"0","context":"user_bp","object":"null","tool_name":"Cambiar disfraz","tool_hash":"","graph_id":"39559","is_new":0,"arrows":[],"equivalence":"41622","extra_data":"","timer":"0","comment_modal":"0","element":{"id":"41622","id_template_params":50509,"params":[{"name":"name_card","value":"Change costumes"},{"name":"text_card","value":"Finally, arrange the blocks so that when the snow item is equal to 2, the next costume will load, and the snow will be at 0. 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Si te animas a explorar nuevas ideas este no será el final de la actividad.
Las actividades CLOQQ han sido diseñadas y realizadas por un equipo experimentado en tecnologías creativas. El desarrollo de las actividades debe realizarse bajo la supervisión de un adulto.