Diseña un videojuego en Scratch donde tendrás que programar y cuidar de tu propia mascota. ¿Serás capaz de hacerla feliz? ¡Seguro que si!
  • WHAT I NEED?

    1
    Software
    Scratch Online

    Scratch is a blocks programming environment where you can program in an enjoyable way.
    You will find a button into the activity steps to open the online editor. We give you part of the code programmed, dare to complete it!
    Learn more about Scratch in our creative technologies page in CLOQQ.

  • START YOUR PROJECT!

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editor de Scratch haciendo clic en el botón y recuerda volver a CLOQQ para ver cual es el siguiente paso a realizar. <br>n<br>nHaz clic en "Reinventar". <br>n<br>nSi no tienes todavía cuenta en Scratch, crea una gratuita para guardar tus proyectos. ¡Es muy fácil!"},{"name":"main_video","value":"<iframe allowfullscreen=""></iframe>"},{"name":"link_materials","value":"no"},{"name":"link_external","value":"yes"},{"name":"name_external_link","value":"Ir a Scratch"},{"name":"url_external_link","value":"https://scratch.mit.edu/projects/169219873/#editor"}]},"type":"template","relationid":"41622","icon":"template.png","timetracking":{"estimated_time":"00:02:00","maximum_time":"00:05:00","minimum_time":"00:01:00","random":11558},"is_complete":0,"is_disabled":0,"is_hidden":0,"visualizations":["fullview","minimized"],"default_visualization":"minimized"},{"id":41839,"node_id":"31713","position":3,"comment":"","status":"1","deleted":"0","methodology_id":"22170","name":"Restar ducha","type_element":"0","context":"user_bp","object":"null","tool_name":"Restar ducha","tool_hash":"","graph_id":"22143","is_new":0,"arrows":[],"equivalence":"41622","extra_data":"","timer":"0","comment_modal":"0","element":{"id":"41622","id_template_params":30763,"params":[{"name":"name_card","value":"¡Cuidado, que te ensucias!"},{"name":"text_card","value":"Programa el estado "limpio" de tu mascota para que vaya bajando poco a poco.<br>n<br>nPara ello haz clic en el objeto "bañera" y haz que, AL RECIBIR el mensaje "empezar", la VARIABLE "limpio" vaya bajando poco a poco HASTA que sea IGUAL a 0.<br>n<br>nPuedes fijar el tiempo aleatorio de espera como quieras."},{"name":"main_video","value":"<iframe allowfullscreen=""></iframe>"},{"name":"link_materials","value":"no"},{"name":"link_external","value":"no"}]},"type":"template","relationid":"41622","icon":"template.png","timetracking":{"estimated_time":"00:02:00","maximum_time":"00:05:00","minimum_time":"00:01:00","random":10682},"is_complete":0,"is_disabled":0,"is_hidden":0,"visualizations":["fullview","minimized"],"default_visualization":"minimized"},{"id":41840,"node_id":"31714","position":4,"comment":"","status":"1","deleted":"0","methodology_id":"22170","name":"Sumar ducha","type_element":"0","context":"user_bp","object":"null","tool_name":"Sumar ducha","tool_hash":"","graph_id":"22143","is_new":0,"arrows":[],"equivalence":"41622","extra_data":"","timer":"0","comment_modal":"0","element":{"id":"41622","id_template_params":30764,"params":[{"name":"name_card","value":"¡A ducharse!"},{"name":"text_card","value":"Ahora haz que, AL HACER CLIC en el icono de ducha, la variable aumente 10 puntos.<br><br>Añade también un condicional para hacer que, SI al hacer clic el valor de la variable es MAYOR de 30, se FIJE a 30, ya que este será el valor "máximo".<br><br>Y ahora..."},{"name":"main_video","value":"<iframe allowfullscreen=""></iframe>"},{"name":"link_materials","value":"no"},{"name":"link_external","value":"no"}]},"type":"template","relationid":"41622","icon":"template.png","timetracking":{"estimated_time":"00:02:00","maximum_time":"00:05:00","minimum_time":"00:01:00","random":11547},"is_complete":0,"is_disabled":0,"is_hidden":0,"visualizations":["fullview","minimized"],"default_visualization":"minimized"},{"id":55581,"node_id":"45068","position":5,"comment":"","status":"1","deleted":"0","methodology_id":"22170","name":"Accion ducha","type_element":"0","context":"user","object":"null","tool_name":"Accion ducha","tool_hash":"","graph_id":"22143","is_new":0,"arrows":[],"equivalence":"41622","extra_data":"","timer":"0","comment_modal":"0","element":{"id":"41622","id_template_params":43131,"params":[{"name":"name_card","value":"¿Qué quieres que pase?"},{"name":"text_card","value":"Decide lo que quieres que pase al pulsar el icono, aparte de volver a subir la variable "limpio" que programaste en el paso anterior.<br><br>En los otros iconos tienes diferentes ejemplos:<br>- Al hacer clic en el taco, este se desliza hacia la mascota y cambia de disfraz para simular que está comiendo. También verás que la limpieza baja 5 puntos porque tu mascota se mancha.<br>- Al hacer clic en la pelota se produce un cambio de escenario y la pelota se desplaza por la pantalla para simular que está jugando. En este caso jugará tanto que perderá 5 puntos de sueño.<br>- Al hacer clic en el icono de dormir hay un cambio de escenario y un cambio de disfraz de la mascota para simular que duerme. Dormir es aburrido, por eso tu mascota perderá 5 puntos de aburrimiento.<br><br>Ahora te toca a ti decidir que pasará al hacer clic en el icono de la bañera."},{"name":"main_video","value":"<iframe allowfullscreen=""></iframe>"},{"name":"link_materials","value":"no"},{"name":"link_external","value":"no"}]},"type":"template","relationid":"41622","icon":"template.png","timetracking":{"estimated_time":"00:02:00","maximum_time":"00:05:00","minimum_time":"00:01:00","random":10366},"is_complete":0,"is_disabled":0,"is_hidden":0,"visualizations":["fullview","minimized"],"default_visualization":"minimized"},{"id":41719,"node_id":"31529","position":6,"comment":"","status":"1","deleted":"0","methodology_id":"22170","name":"prueba","type_element":"0","context":"user_bp","object":"null","tool_name":"prueba","tool_hash":"","graph_id":"22143","is_new":0,"arrows":[],"equivalence":"41622","extra_data":"","timer":"0","comment_modal":"0","element":{"id":"41622","id_template_params":30580,"params":[{"name":"name_card","value":"Prueba tu juego"},{"name":"text_card","value":"¡Ponte a prueba!&nbsp;<br><br>Presiona la bandera verde y descubre si todo funciona como debería.&nbsp;<br><br>¿Consigues que tu mascota esté siempre contenta?"},{"name":"main_video","value":"<iframe allowfullscreen=""></iframe>"},{"name":"link_materials","value":"no"},{"name":"link_external","value":"no"}]},"type":"template","relationid":"41622","icon":"template.png","timetracking":{"estimated_time":"00:02:00","maximum_time":"00:05:00","minimum_time":"00:01:00","random":11388},"is_complete":0,"is_disabled":0,"is_hidden":0,"visualizations":["fullview","minimized"],"default_visualization":"minimized"},{"id":41721,"node_id":"31524","position":7,"comment":"","status":"1","deleted":"0","methodology_id":"22170","name":"descarga","type_element":"0","context":"user_bp","object":"null","tool_name":"descarga","tool_hash":"","graph_id":"22143","is_new":0,"arrows":[],"equivalence":"41622","extra_data":"","timer":"0","comment_modal":"0","element":{"id":"41622","id_template_params":30575,"params":[{"name":"name_card","value":"Descarga tu creación "},{"name":"text_card","value":"¡Ya tienes tu juego terminado!<br><br>Puedes&nbsp;guardar tu proyecto en el ordenador, haciendo clic en "Archivo" en el menú de Scratch y seleccionando "Descargar a tu computadora"."},{"name":"main_video","value":"<iframe allowfullscreen=""></iframe>"},{"name":"link_materials","value":"no"},{"name":"link_external","value":"no"}]},"type":"template","relationid":"41622","icon":"template.png","timetracking":{"estimated_time":"00:02:00","maximum_time":"00:05:00","minimum_time":"00:01:00","random":11503},"is_complete":0,"is_disabled":0,"is_hidden":0,"visualizations":["fullview","minimized"],"default_visualization":"minimized"},{"arrows":[],"comment":"End_itinerary_message","context":"bp","element":false,"equivalence":false,"graph_id":"22143","icon":"medal.png","id":0,"is_complete":0,"is_new":0,"name":"End_itinerary","node_id":1,"object":null,"position":8,"status":1,"timetracking":null,"tool_hash":"","tool_name":"End_itinerary","type":"level_jump","type_element":2,"timer":0,"comment_modal":0,"is_disabled":0,"is_hidden":0,"visualizations":["fullview","minimized"],"default_visualization":"minimized"}]
  • 10 points
  • OTHER PROJECTS

CLOQQ’s activities have been designed and made by an experienced team in creative technologies. These activities must be made with the support and supervision of an adult.