Crea un muñeco de nieve, pero evita el sol ya que derretirá tu muñeco.
  • WHAT I NEED?

    1
    Software
    Scratch Online

    Scratch is a blocks programming environment where you can program in an enjoyable way.
    You will find a button into the activity steps to open the online editor. We give you part of the code programmed, dare to complete it!
    Learn more about Scratch in our creative technologies page in CLOQQ.

  • START YOUR PROJECT!

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Es muy fácil y no tardarás en hacerlo.</inline><br><br><inline>Haz clic en "Reinventar".</inline><br><br><inline>¡Recuerda no cerrar la ventana de CLOQQ! Así podrás seguir los siguientes pasos.</inline>"},{"name":"main_video","value":"<iframe allowfullscreen=""></iframe>"},{"name":"link_materials","value":"no"},{"name":"link_external","value":"yes"},{"name":"name_external_link","value":"Ir a Scratch"},{"name":"url_external_link","value":"https://scratch.mit.edu/projects/188350760/#editor"}]},"type":"template","relationid":"41622","icon":"template.png","timetracking":{"estimated_time":"00:02:00","maximum_time":"00:05:00","minimum_time":"00:01:00","random":11373},"is_complete":0,"is_disabled":0,"is_hidden":0,"visualizations":["fullview","minimized"],"default_visualization":"minimized"},{"id":62896,"node_id":"52346","position":3,"comment":"","status":"1","deleted":"0","methodology_id":"39576","name":"Tocando Copo","type_element":"0","context":"user_bp","object":"null","tool_name":"Tocando Copo","tool_hash":"","graph_id":"39547","is_new":0,"arrows":[],"equivalence":"41622","extra_data":"","timer":"0","comment_modal":"0","element":{"id":"41622","id_template_params":50412,"params":[{"name":"name_card","value":"Consigue los copos"},{"name":"text_card","value":"Un condicional es un conjunto de instrucciones que se ejecutan sólo sí se cumple la condición que le indicas.&nbsp;<br><br>Crea uno&nbsp;para la "Nieve" para conseguir que SI tu muñeco de nieve toca el copo&nbsp;ENTONCES sume 1 punto al dato "Nieve"&nbsp; y envíe el mensaje copo.&nbsp;Ese dato es el que hará que tu muñeco de nieve se vaya creando.<br><br>nEl mensaje "Copo" servirá para indicar que tu muñeco de nieve&nbsp;ha tocado el copo que caía y ya puede caer otro nuevo, ¡míralo en el programa del copo de nieve!"},{"name":"main_video","value":"<iframe allowfullscreen=""></iframe>"},{"name":"link_materials","value":"no"},{"name":"link_external","value":"no"}]},"type":"template","relationid":"41622","icon":"template.png","timetracking":{"estimated_time":"00:02:00","maximum_time":"00:05:00","minimum_time":"00:01:00","random":11038},"is_complete":0,"is_disabled":0,"is_hidden":0,"visualizations":["fullview","minimized"],"default_visualization":"minimized"},{"id":62897,"node_id":"52347","position":4,"comment":"","status":"1","deleted":"0","methodology_id":"39576","name":"enviar sol","type_element":"0","context":"user_bp","object":"null","tool_name":"enviar sol","tool_hash":"","graph_id":"39547","is_new":0,"arrows":[],"equivalence":"41622","extra_data":"","timer":"0","comment_modal":"0","element":{"id":"41622","id_template_params":50413,"params":[{"name":"name_card","value":"¡Evita el sol!"},{"name":"text_card","value":"En el paso anterior has programado que el Dato Nieve sume un punto&nbsp;en caso de tocar un copo de nieve.<br><br>Siguiendo la misma lógica, crea un condicional para que SI tu&nbsp;muñeco toca un sol ENTONCES se reste 1 punto al Dato Nieve y envíe el mensaje Sol.<br><br>Esta comprobación, si toca un copo o un sol, la deberá hacer SIEMPRE. Por lo tanto, mete los dos condicionales anteriores en un bucle infinito "por siempre"."},{"name":"main_video","value":"<iframe allowfullscreen=""></iframe>"},{"name":"link_materials","value":"no"},{"name":"link_external","value":"no"}]},"type":"template","relationid":"41622","icon":"template.png","timetracking":{"estimated_time":"00:02:00","maximum_time":"00:05:00","minimum_time":"00:01:00","random":11147},"is_complete":0,"is_disabled":0,"is_hidden":0,"visualizations":["fullview","minimized"],"default_visualization":"minimized"},{"id":62898,"node_id":"52348","position":5,"comment":"","status":"1","deleted":"0","methodology_id":"39576","name":"Cambiar disfraz","type_element":"0","context":"user_bp","object":"null","tool_name":"Cambiar disfraz","tool_hash":"","graph_id":"39547","is_new":0,"arrows":[],"equivalence":"41622","extra_data":"","timer":"0","comment_modal":"0","element":{"id":"41622","id_template_params":50414,"params":[{"name":"name_card","value":"Cambia de disfraz"},{"name":"text_card","value":"Por último ordena los bloques para que cuando el Dato Nieve sea igual a 2 se cargue el siguiente disfraz y Nieve pase a valer 0. Repite esto tantas veces como disfraces tiene tu muñeco, 6 veces."},{"name":"main_video","value":"<iframe allowfullscreen=""></iframe>"},{"name":"link_materials","value":"no"},{"name":"link_external","value":"no"}]},"type":"template","relationid":"41622","icon":"template.png","timetracking":{"estimated_time":"00:02:00","maximum_time":"00:05:00","minimum_time":"00:01:00","random":11472},"is_complete":0,"is_disabled":0,"is_hidden":0,"visualizations":["fullview","minimized"],"default_visualization":"minimized"},{"id":62899,"node_id":"52349","position":6,"comment":"","status":"1","deleted":"0","methodology_id":"39576","name":"prueba","type_element":"0","context":"user_bp","object":"null","tool_name":"prueba","tool_hash":"","graph_id":"39547","is_new":0,"arrows":[],"equivalence":"41622","extra_data":"","timer":"0","comment_modal":"0","element":{"id":"41622","id_template_params":50415,"params":[{"name":"name_card","value":"¡Prueba tu proyecto!"},{"name":"text_card","value":"<inline>Ahora haz&nbsp;clic&nbsp;en la bandera&nbsp;verde y juega.&nbsp;</inline><br><br><inline>¿Consigues crear tu muñeco?&nbsp;</inline><br><br><inline>Entra en el sprite del&nbsp;copo y del sol y mira su programación.</inline>"},{"name":"main_video","value":"<iframe allowfullscreen=""></iframe>"},{"name":"link_materials","value":"no"},{"name":"link_external","value":"no"}]},"type":"template","relationid":"41622","icon":"template.png","timetracking":{"estimated_time":"00:02:00","maximum_time":"00:05:00","minimum_time":"00:01:00","random":10389},"is_complete":0,"is_disabled":0,"is_hidden":0,"visualizations":["fullview","minimized"],"default_visualization":"minimized"},{"id":62900,"node_id":"52350","position":7,"comment":"","status":"1","deleted":"0","methodology_id":"39576","name":"juega","type_element":"0","context":"user_bp","object":"null","tool_name":"juega","tool_hash":"","graph_id":"39547","is_new":0,"arrows":[],"equivalence":"41622","extra_data":"","timer":"0","comment_modal":"0","element":{"id":"41622","id_template_params":50416,"params":[{"name":"name_card","value":"¡Juega!"},{"name":"text_card","value":"¡Fíjate en el número de disfraces!<br><br>¿Serías capaz de cambiar el número de disfraces? 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  • 15 points
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CLOQQ’s activities have been designed and made by an experienced team in creative technologies. These activities must be made with the support and supervision of an adult.